[Curseborne] Actual Liminal Space #4

We’re fast counting down to the Kickstarter launch, so how about another couple of liminalities for you fine Curseborne followers? Hopefully with a few examples such as the ones provided in our blogs, you’ll have plenty of ideas for weird spaces and terrifying locations in which to set major scenes in your games. Today, we’re … Read more

[Curseborne] The Dead #3

For our final look at the Dead, we veer out of the ordinary (if there is any such thing as an ordinary Dead) and into the stranger version of the Dead’s urge. All Dead have the urge to evoke an emotion in someone, and must indulge regularly or lose themselves. But the urge doesn’t care … Read more

[Curseborne] Global Adversaries – Venators

One of the most popular questions from people commenting on our Curseborne blogs and on the Onyx Path Discord is whether the Curseborne core book will contain “global adversaries”, or – to put it another way – grand conspiracies, organized opposition groups, and factions to rail against. In many ways, a character’s family and more … Read more

[Curseborne] Liminal Spaces #3

There’s one kind of liminal space we’ve not covered at all, and it’s known as an epoch. A few people have been asking about how Curseborne might expand to grander schemes, conspiracies, and worlds of horror, and an epoch is one such way. Epochs The strangest of liminalities and also the hardest to access are … Read more

[Curseborne] Adversaries #2

Qualities and Dread Powers Since our blog on Red Riding Hood – a very popular idea for a Curseborne adversary, it seems – we’ve had a lot of questions about how adversaries function in the game. Let’s keep our focus on Red Riding Hood for a moment and explore the powers that particular creature has … Read more

[Curseborne] Adversaries #1

Shivers, Frights, Terrors, Nightmares… and Red Riding Hood What’s life without a little challenge? Relaxing, that’s what. Relaxation is, sadly, not something the Accursed often get to enjoy. Challenges rear their heads in all manner of ways – curses, tricks, interstitial prisons, adversaries wanting to chew their faces off… It’s not always easy bearing a … Read more

[Curseborne] The Primal #3

In our most recent Primals-focused Curseborne, we took on the Hyde family with their goals of mutation and forced evolution. From there we travel to damp family manors, abandoned docklands, and twilight-soaked shores to find our next family. Buried amid the mold and sunken in squalid mires, concealed by deep, shadowed corners, you will find… … Read more

[Curseborne] The Primal #2

In our last blog entry on the Primals of Curseborne, we explored what the Primals are and one of the most ferocious families: the Get of Lyka. Now, we take an abrupt turn, delving inside darkened rooms hiding within urban anonymity. There, we find secret research centers, hidden laboratories, and horrendous test chambers. In these … Read more

[Curseborne] The Primal #1

The Primal are elemental fury made flesh. They are the monsters, animals, and feral instincts of a bygone age poured into mortal vessels. The Primal progenitor made a deal that was one part salvation, two parts curse. She forged a pact with the primal creature within her. It saved her family and provided them with … Read more

[CURSEBORNE] Liminal Spaces #1

Liminalities crease the world of Curseborne like subtle folds and seams, invisible until you’ve fallen into them. Liminalities are the “between spaces.” They confuse and disturb anyone who enters them and gives thought to their surroundings. For the pedestrian wearing headphones, keeping her eyes on the floor, just trudging through life, liminalities aren’t at all … Read more