Episode Eight: Steffie de Vaan and Promethean

In which Dixie and Matthew interview one of our newest developers, Steffie de Vaan! How Steffie got involved Started on web games and Promethean 2nd Edition Steffie talks about Matthew’s development style What it’s like to work from the Netherlands UK Games Expo and the trouble with rail Steffie and the hosts do a detailed … Read more

Episode Seven: Dissecting Vampire the Requiem

In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it. We totally plan these episodes (not really) We each talk about our experience with Requiem The differences between Masquerade and Requiem, and between first and second edition The social … Read more

Episode Six: Interview with Rich Thomas

In which Matthew and Dixie interview the boss, Rich Thomas. And Eddy gets put into a cupboard. Again. Eddy gets kidnapped into the cupboard again Matthew and Dixie talk to the boss, Rich Thomas! Rich talks about his time as art director (among many titles) in the early days of White Wolf Publishing Rich’s work … Read more

Episode Five: How A Book is Made

In which Eddy, Dixie, and Matthew discuss the process of making a product for Onyx Path, from initial pitch to final printed product. Pitches – what is the book intended to do? What’s the value to the reader? Cold pitches vs pitches from a known quantity Pugmire pitch as an example Outlines and hiring the … Read more

Episode Four: Yes Instead Of No

In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path! Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path Ian’s love for the Trinity line goes back to 1997 Rabbit holes and why … Read more