Than longen folk to goon on pilgrimages [Promethean: The Created]

I took a class on Chaucer in college, and the prof taught us to read Middle English, which sounds more like German or Dutch than it does modern English. Chaucer’s most famous work is The Canterbury Tales, which, as you might know, chronicles the journeys of some pilgrims en route to Canterbury. A “pilgrimage” is a … Read more

Luminous Beings [Mage: The Awakening]

The people have spoken, and so Nimbus it is. Some supernatural beings in the World of Darkness are possessed of an “aura”, a spiritual presence that tells those so sensitive that the being is something else. Vampires have a predatory aura, werewolves have a powerful, feral mein about them. Mages’ souls are wrapped in the stuff … Read more

Nov 21 Open Dev Roundup

In case you missed any, open dev posts from the last week include: Werewolf: The Forsaken 2e: I Got Your Questions Right Here Mage: The Awakening 2e: Sophia’s Choice (Wisdom) Promethean: The Created 2e: Sunday Poll and Rambling about NPCs Promethean: The Created 2e: The Freaks Come Out at Night: The Centimani

Sophia’s Choice [Mage: The Awakening]

Wizards We’ve explored a lot of the setting and the character creation options of the game, so now it’s time to make a U-Turn and dig into the Mage Template itself. First up on this tour is Wisdom. Pride’s counter and Gnosis’ counterpart, Wisdom is both an in-world concept (older factions in the Orders call … Read more

The Freaks Come Out At Night: Centimani [Promethean: The Created]

The Pilgrimage is a hard road. Supposedly, Prometheans have a reward to look forward to – the promise of Humanity. But sometimes, a Promethean looks at humanity with derision, or horror, or just plain old apathy, and turns his back on the Great Work. If that continues, the Promethean can be said to follow the … Read more

Sunday Poll and Rambling about NPCs

I’m running Promethean tomorrow night, which means I should do a little homework on the game today, if I have time after redlining Chill (I’m seriously spending a solid 12 weeks redlining; first Promethean, then Chill, then Beast). When I was younger, I did character sheets for everybody. I really liked statting up NPCs. I still do, actually; it’s a fun … Read more

First Principles: Basic Refinements [Promethean: The Created]

Prometheans come to life with very little understanding of themselves or the world around them. Residual memories from their constituent bodies and Azothic memory help, of course; they give the Created a grounding in language, movement, and the skills and knowledge they need to embark on their Pilgrimage. But taking as read that a young Promethean … Read more

Nov 7 Open Dev Roundup

In case you missed any, open dev posts from the last week include: Vampire: The Requiem 2e: Index Mage: The Awakening 2e: The Invisible Pulse Promethean: The Created 2e: Sunday’s Eternal Choice Promethean: The Created 2e: It’s Complicated Cavaliers of Mars: Warfare and Medicine Cavaliers of Mars: The Lost Places

The Lost Places [Cavaliers of Mars]

Welcome to the conclusion of “The Apprentice’s Tale,” our serial exploring the world of Cavaliers of Mars through the eyes of a young Martian adventurer. You can catch up on the previous parts here: Introduction: Sand and Sky The Cities of Mars The Peoples of Mars Warfare and Medicine The Lost Places As I was saying, … Read more