Sheer Perfection [Signs of Sorcery] [Mage: The Awakening]

Welcome back, faithful readers! Mage‘s errata is being incorporated, and the second edition core will soon be off to have an Index added. In the meantime, now that we have a stable ruleset, I think it’s high time to get back to Signs of Sorcery. Our topic tonight is the Perfected Metals, one of the … Read more

Open Dev: Closing the Review Window for Hunter: The Vigil 2E Submissions

Hey folks, long time no see! First, thanks so much for sending in your submissions and following my instructions. I wanted give you a short update today to let you know where we’re at, and what my plans are over the next couple of weeks. Closing Submissions for Review – Submissions sent to us after … Read more

I can see for miles and miles [Mage: The Awakening]

Welcome back, faithful readers! Since we opened Open Development on Signs of Sorcery, Mage: The Awakening Second Edition has moved through layout and proofing to the final approval by White Wolf.  Those of you who read our last post will have already seen the second edition Mage Sight rules, though (if you haven’t, go read … Read more

Signs of Sorcery [Mage: The Awakening] [Open Development]

  Welcome once again, faithful readers! Or as Frank would say… Mage: The Awakening Second Edition (featuring the Fallen World Chronicle) is still moving its way through layout, but my cabal of authors have not been idle since its Open Development ended. We’ve been writing the first sourcebook for the new edition, Signs of Sorcery. … Read more

Hunter 2E Open Dev: Slash! Slash! Slashers!

After spending the last couple of posts talking about compacts, I want to flip over and address slashers before we move onto conspiracies and, afterward, cells. A lot of what I’m talking about in this post, with respect to slashers, is speculative as opposed to definitive because I’m still in the brainstorming pre-outline phase. Also, … Read more

Hunter 2E Open Dev: Slashers and Ashwood Abbey

I mentioned in my Hunter the Vigil 2E developer announcement that I wanted to use OpenDev as a way to introduce how I’m addressing gameplay, structure, and the three tiers in the context of the Slasher Chronicle. This will be an experiment, for both you and for me, that will help us understand how discussions … Read more

Ascension [Mage: The Awakening]

What seems like a lifetime ago, two months before the first of these Open Development posts, I was on holiday (that’s proper English for “vacation”) in the Orkney Islands. One day, I visited a Distillery and bought a reasonably old whisky. It’s sat, undisturbed, in its bottle in the corner of my living room ever … Read more

Everybody Wants to Rule the World (Seers of the Throne) [Mage: The Awakening]

Time for the Devil to get his due. But first, some musical accompaniment. Several years ago, when we were writing what is now Vampire: The Requiem Second Edition, I was taking a lot of notes about how I’d handle Mage in what was then still The Fallen World Chronicle. Rose’s decision to put VII at … Read more