The Onmyodo [Mage: The Awakening]

As selected in last week’s poll, here is the full first draft of Tokyo in Awakening Second Edition’s setting chapter. Along with London, Tucson, Los Angeles, and Salamanca, it serves as an example of how Mage works in a specific setting, rather than the general terms we write most of the books in. Tokyo, as you … Read more

Luminous Beings [Mage: The Awakening]

The people have spoken, and so Nimbus it is. Some supernatural beings in the World of Darkness are possessed of an “aura”, a spiritual presence that tells those so sensitive that the being is something else. Vampires have a predatory aura, werewolves have a powerful, feral mein about them. Mages’ souls are wrapped in the stuff … Read more

Sophia’s Choice [Mage: The Awakening]

Wizards We’ve explored a lot of the setting and the character creation options of the game, so now it’s time to make a U-Turn and dig into the Mage Template itself. First up on this tour is Wisdom. Pride’s counter and Gnosis’ counterpart, Wisdom is both an in-world concept (older factions in the Orders call … Read more

Sunday Poll and Rambling about NPCs

I’m running Promethean tomorrow night, which means I should do a little homework on the game today, if I have time after redlining Chill (I’m seriously spending a solid 12 weeks redlining; first Promethean, then Chill, then Beast). When I was younger, I did character sheets for everybody. I really liked statting up NPCs. I still do, actually; it’s a fun … Read more

The Invisible Pulse [Mage: The Awakening]

It’s another layover week, and there’s one Path left, so it’s time to look at the Thyrsus. (It’s okay, though, we’ve got five Orders to get through before I run-out of emergency fill-in material.) So. The Thyrsus. I know we’re not supposed to have favorites, and from a game design perspective I don’t, but let … Read more

The Fate of Atlantis [Mage: The Awakening]

A long time ago – what seems like an incredibly long time to me, but is probably actually about a year and a half, I had a conversation with Ian Watson. I was newly-minted Awakening Developer but still claiming to not be in threads because second edition hadn’t been publicly announced. Ian was recently released … Read more

It’s About the Buy-In [Promethean: The Created]

Hey, pieced-together protagonists. It’s Tuesday! Normally I’d be tallying the result of your votes, but I didn’t get to put up a choice on Sunday because I was, as it happens, too busy redlining Promethean 2nd Edition. But I did want to talk about a couple of things, just so we’re all on the same … Read more

Terra Incognita [Mage: The Awakening]

We’ve spoken a lot about Mysteries and Obsessions so far in this blog, and how mages become attracted to, obsessed by, and sometimes killed by the many supernatural aspects of the World of Darkness. Most such things are unique – central Mysteries that individual chronicles revolve around, like the Secret Concord / Prince of 100,000 … Read more

Drawn to the Flame [Mage: The Awakening]

It’s another layover week, which after last week’s vote means it’s Obrimos time! First, a mood-setter. The Obrimos are unusual in our Path refreshes; they’re the least-changed Path with the most-changed Arcana. We’ve used the opportunity of our two-fold Path schemes to promote non-religious Obrimos as valid characters, but despite or possibly because I’m a … Read more