Learning How to Be a Person [Promethean: The Created]

This past week, we got an email from a guy who found a particular resonance in Promethean. He’d been diagnosed with Asperger’s syndrome (a form of high-functioning autism), and his story of how he’d struggle for years to fit in with people struck us as particularly poignant. You can read the email here. If you don’t … Read more

Anthology Ahoy! [Promethean: The Created]

Hey, sorry about the hiatus. Here’s all the Promethean news that’s fit to print: Last week, Michelle wrapped up editing of the Firestorm Anthology. This anthology is a little different from the ones for the God-Machine Chronicle and Vampire, and for the upcoming ones for Werewolf and Mage, because unlike those lines, Prometheans doesn’t have a surplus of existing fiction to draw on. Also, … Read more

The River of Death [Promethean: The Created]

Since the Wraith: The Oblivion Kickstarter launches in a couple of hours, I figured today would be a good day to talk about one of my favorite bits of Promethean – the journey to the River of Death. In Promethean first edition, Created characters could return from death once. The character’s Azoth would flare (and the trait dropped to … Read more

Playing at Humanity: Roles [Promethean: The Created]

No two Prometheans have the same Pilgrimage. The journey to the New Dawn takes a Promethean through multiple Refinements, and each of those Refinements has multiple lessons about humanity. Those lessons are called Roles, facets of humanity as expressed through the practical philosophy of a Refinement. A Promethean must master at least one Role in each … Read more

Than longen folk to goon on pilgrimages [Promethean: The Created]

I took a class on Chaucer in college, and the prof taught us to read Middle English, which sounds more like German or Dutch than it does modern English. Chaucer’s most famous work is The Canterbury Tales, which, as you might know, chronicles the journeys of some pilgrims en route to Canterbury. A “pilgrimage” is a … Read more

The Freaks Come Out At Night: Centimani [Promethean: The Created]

The Pilgrimage is a hard road. Supposedly, Prometheans have a reward to look forward to – the promise of Humanity. But sometimes, a Promethean looks at humanity with derision, or horror, or just plain old apathy, and turns his back on the Great Work. If that continues, the Promethean can be said to follow the … Read more

Sunday Poll and Rambling about NPCs

I’m running Promethean tomorrow night, which means I should do a little homework on the game today, if I have time after redlining Chill (I’m seriously spending a solid 12 weeks redlining; first Promethean, then Chill, then Beast). When I was younger, I did character sheets for everybody. I really liked statting up NPCs. I still do, actually; it’s a fun … Read more

First Principles: Basic Refinements [Promethean: The Created]

Prometheans come to life with very little understanding of themselves or the world around them. Residual memories from their constituent bodies and Azothic memory help, of course; they give the Created a grounding in language, movement, and the skills and knowledge they need to embark on their Pilgrimage. But taking as read that a young Promethean … Read more

It’s Complicated [Promethean: The Created]

The votes are – you folks want the complex stuff first. You got it. Well, first, some context. A Refinement is a practical philosophy, a pattern of behavior and ethos that informs a Promethean’s approach to the Pilgrimage. But one Refinement isn’t going to lead you to the New Dawn – that would be a gross … Read more

Sunday’s Eternal Choice [Promethean: The Created]

It’s Sunday, and so you, faithful readers, are again faced with a decision regarding what aspect of Promethean you want to hear about come Tuesday morning. I’ve given the choice several times as “Refinements or [something else],” and while the vote is always close, “something else” always gets picked. As I was typing up notes for … Read more