Quantum Frontiers, Part 2 [Trinity Continuum: Æon]

Some interesting questions were raised with last week’s Marfisa preview, courtesy of Topher Gerkey. Let’s see how the rest plays out: Pandorans and Preservers By 2104 the planet’s population had grown to almost five million, and Endurance had achieved a sort of practical, friendly independence from Endeavor. That was the year that everything changed, when – in … Read more

Quantum Frontiers [Trinity Continuum: Æon]

Thanks for all your comments about Sudamérica in our last couple of previews! I know the Æon team appreciates your thoughts. Having explored one of Earth’s many continents, let’s turn our eyes skyward. There are dozens of  worlds and outposts in the depths of space. While Sudamérica is territory we’ve travelled before in previous editions (albeit somewhat … Read more

I can see for miles and miles [Mage: The Awakening]

Welcome back, faithful readers! Since we opened Open Development on Signs of Sorcery, Mage: The Awakening Second Edition has moved through layout and proofing to the final approval by White Wolf.  Those of you who read our last post will have already seen the second edition Mage Sight rules, though (if you haven’t, go read … Read more

Baby, You’re Much Too Fast [Vampire: The Requiem]

Hi, folks. Rose here with a report from the Vampire office. Things have been quiet on the blog front as I’ve been getting upcoming books in order. My responsibilities at Onyx Path are pretty heavy (everything from production to CofD oversight to Kickstarters), so I’ve brought on co-developer Danielle Lauzon for our next book: A Thousand … Read more

Teaser: Sudamérica Part 2 [Trinity Continuum: Æon]

You guys provided a ton of great feedback last week. It’s already led to some changes — for example, “First World” and “Third World” terminology has been replaced. The team are taking other comments under consideration. We’re glad to have so many fans who obviously care about the property. Incidentally, Æon developer John Snead was a … Read more

The Pack [Werewolf: The Forsaken]

Curses! That fool Brookshaw left the microphone live. Now, I must spill all my secrets. I’ll get him next time, Gadget, next time!

ahem In the immortal words of Professor Nebulous, I’m drifting. Since Dave’s whetted your appetites for Signs of Sorcery, it’s only fair if I spill the beans on The Pack.

I have it rather easier than him, of course — you’ve all had the opportunity to play and/or read through Werewolf: The Forsaken Second Edition. Stay alert. You know what’s coming. Eyes open. That won’t save you.

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