Pre-Launch Post

Hey, gang. So, that was a crazy bunch of weeks. But they happened, and now this is happening: I’ve just finished proofing the core set for Mummy: The Curse, ladies and gents, and I’m pleased to relate that it looks really good. And I mean good even for a perfectionist like me. Between the talented … Read more

Seeing in the dark

Been eight years since Vampire came out. I’ve been running it all that time, and so have a lot of you. And there have been seven (almost eight) World of Darkness games since. They’ve taught us a lot about life, love, and friendship. As well as shivving dudes in alleys because we want their blood just … Read more

Blood Sorcery: Sacraments & Blasphemies

Bottom line at the top: Blood Sorcery: Sacraments & Blasphemies  for Vampire: The Requiem is out. You know that storefront between the massage parlor and the Gamestop? The one called something like New Light Nondenominational Church? With the sign that says “ALL WELCOME!” You ever wonder why, if all are welcome, they’ve got the windows blacked … Read more

Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more