Blood Sorcery: Sacraments & Blasphemies

Bottom line at the top: Blood Sorcery: Sacraments & Blasphemies  for Vampire: The Requiem is out. You know that storefront between the massage parlor and the Gamestop? The one called something like New Light Nondenominational Church? With the sign that says “ALL WELCOME!” You ever wonder why, if all are welcome, they’ve got the windows blacked … Read more

Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more

Magic: The Affinity

Hi, gang. Last week, we introduced the concept of the Utterance — the most powerful magic at a mummy’s command. This week, we take a look at a more common, daily-use type of power the Arisen call the Affinity. The radiant Sekhem within mummies anoints them with improbable good fortune and preternatural competence. This is … Read more

Magic: The Utterance

Hi, gang. Last week, we talked a little about the magical paradigm of the Arisen. This week, we delve even deeper to provide a look at the most powerful magic the Arisen can wield: the Utterance. The dark miracles that are the realm of Utterances could scarcely be considered “natural” by any right-thinking person. It’s … Read more