Vampire: The Requiem update

Hello, everyone. I’ve been quite busy the last few months, with a lot of books and drafts whizzing by back and forth. I’ll keep this fairly short, because I’m going to have more to say on most of these after Gen Con. (See below for more Gen Con stuff.) Secrets of the Covenants Since we … Read more

The Jaws of the Beast

The Vampire office has been a busy place lately. I’ve been developing our Dark Eras chapter, which takes place in Elizabethan London. I’ve also been hammering on the outlines for Secrets of the Covenants, for which I’m now mobilizing the writing team, and the next book after that, which we’ll be announcing soon. Against that backdrop, I’d like to … Read more

The Shadow and the Asp

As I mentioned last time, we’ve been experimenting with different ways to design bloodlines, based on the new mechanics and design patterns employed in Blood and Smoke. The first in the series was an all-new line, the Neglatu. The second updates an old favorite from Bloodlines: The Hidden. Here are David Hill’s Khaibit. Khaibit You say … Read more

Lonely Together

Happy New Year, everyone! Blood and Smoke came out last month, and the reception has been amazing. Thank you to all of you who bought the book, and especially to those of you who assisted in the open development process. Since Blood and Smoke didn’t include any bloodlines for space reasons, writer David Hill and I decided … Read more

Preview: Mysteries of the Dragon

The Ordo Dracul work tirelessly to improve the Kindred condition. Or at least, their Kindred condition. They pursue the Mysteries of the Dragon, ways to understand and reshape basic elements of what it means to be a vampire. In building them, we wanted to show that not only does the Order succeed at beginning to transcend … Read more

Rules of the Night

Vampires don’t play by the rules, but we do. As a standalone book, Blood and Smoke is going to feature the core Storytelling system rules, with the God-Machine Chronicle updates baked right in. The chapter’s designed to be lean and mean, providing the basics you need to play Vampire, with pointers to the other books for more detailed subsystems. (And, … Read more