A Picture is Worth a Thousand Words

Originally posted by Shane on the V20 Blog. While we are on the topic of defining historic moments regarding Vampires’ legacy.  It was mentioned in my previous Blog about the excitement in the room at last years Grand Masquerade when we revealed that Vampire: The Masquerade would be the setting of the upcoming World of … Read more

New Dev Doc: Backgrounds and Variable Traits

Originally posted by Justin on the V20 Blog I have to duck out for the evening, but as promised, here’s the third part of the character creation chapter, including the pooled Backgrounds rules adapted from Dark Ages (but not lifted whole cloth — be sure to check out the limitations, as modern Vampire chronicles by design don’t span the … Read more

Design Challenge: Tremere Clan Weakness

Originally posted by Justin on the V20 Blog. I was monkeying with the Tremere writeup this weekend and I knew I was looking down the barrel of the inevitable when I started. One particular trouble spot for the Tremere has always been their weakness. It’s too easy to avoid, and it’s incomplete as of a … Read more

New Dev Doc: Attributes and Abilities

Originally posted by Justin on the V20 Blog. Okay, after a day’s delay, here are the Attributes and Abilities, ready for playtest and scrutiny. Some of the high points: Specialties changed a tiny bit. Instead of exploding 10s, they count as two successes. It saves a bit of time when they do come up, and it … Read more

Richt’s Ramblings #1: The One Where We Get the Artists Started

Originally posted by Rich at the V20 Blog So, while I’m also involved with Justin, Eddy and Shane in the creative direction of the book (being Creative Director and all), my primary role on this project is as Art Director; like I was on so many Vampire books through the years. It’s pretty cool just … Read more

Dice Pools, Difficulty Numbers, and Botching

With all of the systems consideration and potential revision going on for V20, the matter of dice pools and success statistics has come up. It’s something that the Storyteller System has always had an acknowledgedly side-eyed relationship with, but this was certainly a worthwhile time to delve back into the math. So… let’s. At a … Read more