Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more

Lost Tribes: The Bunyip

One of the chapters of W20 is the Allies chapter: Kinfolk, spirits and totems, and yes, we’re putting some bits of the Lost Tribes in there. This shouldn’t be a surprise, since you’ve already seen the sketches. Well, here’s a stab at the format. We’re not using advanced metaplot to make them show up in … Read more

Children of the Revolution: Full Text Available

The full text of Children of the Revolution is up here: https://docs.google.com/document/d/18J5p636V-OrGcF1ZI4c3pfV7m_mwNPLjK8X3oE-97oA/edit Feel free to share with friends and leave a comment. The book is in layout right now, and the art is (I believe) in CCP’s hands for approvals. This was a trying book to work on. It fell right in the middle of … Read more

Sources of Inspiration

Short post today, heavy audience participation with luck. Werewolf‘s built on an interesting framework. It incorporates myth, zoology, ecology, and splatter horror into a combination that manages to work as a whole. It’s hard to imagine another game that could be prepped for by consuming Silent Spring, Egil’s Saga, The Mind of the Raven and … Read more

Magic: The Affinity

Hi, gang. Last week, we introduced the concept of the Utterance — the most powerful magic at a mummy’s command. This week, we take a look at a more common, daily-use type of power the Arisen call the Affinity. The radiant Sekhem within mummies anoints them with improbable good fortune and preternatural competence. This is … Read more

The Dishonorable Opposition

Right now I’m deeply involved with Chapter Nine: The Enemy. I understand this is something that will have a lot of you particularly interested, what with Black Spiral Dancers, a number of fomori powers rapidly approaching that of the original Freak Legion itself, Banes and other spirits, other supernaturals, and a treatment of Pentex — … Read more