GenCon! Eardrums! Blogging!

Meeting Notes Rich tells me about his flight back from GenCon, and about the new show “Copper.” (Not great, but not bad, he says.) I was too exhausted yesterday, so I just watched a few episodes of the 90s X-Men cartoon. He also tells me about his favorite fantasy book, “The Mirror of Her Dreams.” … Read more

Welcome!

The cat’s out of the bag! Welcome, everyone! Onyx Path is also on Twitter, Facebook, and G+. Links are in the social media buttons at the bottom of the page. We haven’t officially launched yet, so many pages here are still set private, and content is a little sparse. We launch once all the i’s … Read more

Before GenCon and Bone Saws

Meeting Notes Rich asks me how my pre-op stuff went. Nothing I didn’t expect — I’ll be going under the knife on the 27th, and I’ll be recovering for about a week. But I can still drink at GenCon, so that’s good. My surgery means that I’ll be handing the Monday Meeting blog off to Rich … Read more

Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Some Hunters Hunted 2 Redlines

Good evening, my darlings. I’m hard at work on Hunters Hunted 2 for Vampire: The Masquerade and I wanted to pull back the curtain a bit and show you a draft in development. Click here to download Chapter Three: Tools and Tactics This is Black Hat Matt’s Tools and Tactics chapter. It’s a first draft, meaning … Read more

In Soviet Russia, You Email Spam!

Meeting Notes Rich and I go over outstanding email requests. Rich is talking to Russians and Japanese people. At least, in his spam folder. We had a good conversation over email with Russell and Matt about Demon. Blood Sorcery is still moving along. On Facebook, Justin posts: “This week: delving back into Hunters Hunted 2 … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more