Tag: Cavaliers of Mars

  • Faces of Mars [Cavaliers of Mars]

    Faces of Mars [Cavaliers of Mars]

    The big news goes up front: as of last week, Cavaliers of Mars is in editing (with Dixie Cochran) and art direction (with Mike Chaney)! The art notes for this book are particularly extensive. We’re building a whole new world, so that means tons of detailed description and reference pictures. A lot of that reference material…

  • Cavaliers of Mars Gen Con demo kit! [Cavaliers of Mars]

    Cavaliers of Mars Gen Con demo kit! [Cavaliers of Mars]

    (Update: An earlier version of this post lacked the actual link. Oops, and fixed!) Hi, folks! I ran demos of Cavaliers at Mars at our booth throughout Gen Con, and the Wrecking Crew did the same thing in our game room. We had a blast playing the game with folks, and I thought I’d share the…

  • An Interlude: Ghosts and Their Ways [Cavaliers of Mars]

    An Interlude: Ghosts and Their Ways [Cavaliers of Mars]

    Hi, folks! We’re gearing up for Gen Con, and I’m working furiously on the demo for Cavaliers of Mars. I’d love to see you at our booth (#1201), and maybe we can even roll a few dice together. ^_^ On Saturday of the con at 3:00 PM, Eddy, Rich, and I will be hosting a Pugmire/Cavaliers of Mars…

  • Visit scenic Chiaro! [Cavaliers of Mars]

    Visit scenic Chiaro! [Cavaliers of Mars]

    Drafts for Cavaliers of Mars are starting to come in. Since I posted “Two Swords of Mars” the other week, this week I’d like to spotlight the city it takes place in, Chiaro. Chiaro is a lively city caught between those who would loot its ancient past and its role as a lifeline for modern Mars. Stats have…

  • Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    As Cavaliers of Mars surges forward, I’m looking for more players to test our latest system designs. Thus, I’m launching a small-scale external playtest. Here’s what I’m looking for in a group: Can play a short session of at least three scenes in the next two weeks, in-person or online. One GM and at least two players.…

  • Two Swords of Mars [Cavaliers of Mars]

    Two Swords of Mars [Cavaliers of Mars]

    Cavaliers of Mars entered its next phase last week. I’ve written most of my parts of the book, and now I’ve got the rest of my team working on their first drafts. It’s exciting to tune into the discussions on the development list each day. To celebrate that, I’d like to share a short tale of adventure upon the…

  • Beasts Wild and Strange [Cavaliers of Mars]

    Beasts Wild and Strange [Cavaliers of Mars]

    Cavaliers of Mars is influenced by the kinds of older fantasy and historical fiction of various eras that I’m so fond of — you’ll find some Jack Vance rubbing shoulders with some Arturo Perez-Reverte, just for starters. From Vance and Clark Ashton-Smith, particularly, comes the haunted landscape of a dying world that’s more wistful than…

  • The Lost Places [Cavaliers of Mars]

    Welcome to the conclusion of “The Apprentice’s Tale,” our serial exploring the world of Cavaliers of Mars through the eyes of a young Martian adventurer. You can catch up on the previous parts here: Introduction: Sand and Sky The Cities of Mars The Peoples of Mars Warfare and Medicine The Lost Places As I was saying,…

  • Warfare and Medicine [Cavaliers of Mars]

    Return now to dying Mars in its last great age, with the latest installment of “The Apprentice’s Tale,” our exploration of the red world through the eyes of an itinerant young woman. Here are links to the previous installments: Introduction: Sand and Sky The Cities of Mars The Peoples of Mars Warfare My master was…

  • The Peoples of Mars [Cavaliers of Mars]

    Welcome back to our tour of the dying world of Cavaliers of Mars, Onyx Path’s upcoming game of swashbuckling adventure on a dying world! If you missed any of the previous parts, here they are: Sand and Sky The Cities of Mars Today, we encounter the people of Mars. Not just the Red Martians, but…