Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

As Cavaliers of Mars surges forward, I’m looking for more players to test our latest system designs. Thus, I’m launching a small-scale external playtest. Here’s what I’m looking for in a group: Can play a short session of at least three scenes in the next two weeks, in-person or online. One GM and at least two players. … Read more

How an Angel Dies: The End

And then, last night, the exciting conclusion to our Demon: The Descent game: How An Angel Dies. The characters, you’ll recall, were in quite a pickle. Will was facing off against the demon-wolf, Marchosias, with Edgar and Luke nearby. Simon had sucker-punched Jamie, and Amy had caught her as she plummeted earthward. And Saskia was stuck in her own … Read more

How an Angel Dies, Part 4

Wednesday, we played our fourth and probably penultimate session in How an Angel Dies, the SAS for Demon: The Dysphagia. If you want a refresher, last session is here. So, the first thing we did was spend some experiences. Michelle bought the Fungible Knowledge Embed, and then plugged that into her Cipher (formerly known as Interlock Matrix). Her … Read more

Another Playtest Report, You Lucky So-n-So’s!

Jim’s Group – Playtest 10 May 13 Between sessions, I’d decided after seeing that both Blood & Smoke and Dave’s Mage rules to tide folks over until and unless Awakening gets the GMC treatment give their supernatural critters 10 dots of Merits to start with, I would do the same and see how that worked … Read more

Something other than Actual Play: “Balance”

I feel like I owe you all something beyond playtest reports, although those have been generating some good responses. OK, so, we all know that demons have demonic forms, and those forms have power associated with them. You’ve seen demons using Wings, Clairvoyant Sight, Teleportation, and so forth; these are all form powers. Demons also … Read more