Tag: playtest

  • Poll Open for Tier 3 Playtest Feedback [Hunter: The Vigil]

    On October 24th, I released a Tier 3 Hunter: The Vigil 2nd Edition playtest. I stated that: “In the interest of making the best, playable game possible, I will be relying on gaming experiences as opposed to cursory reads of the text. As noted, we have also marked that the text is customized for this…

  • Tier 3 Playtest for New Rules [Hunter: The Vigil]

    Hello, Hunter: The Vigil fans! I understand that you are anxious for an update, and today I’m pleased to announce the release of a Tier 3 playtest that will be open for feedback through November 10th, 2017. Exciting times! My team is very excited to get actual play feedback to put the finishing touches on…

  • Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    As Cavaliers of Mars surges forward, I’m looking for more players to test our latest system designs. Thus, I’m launching a small-scale external playtest. Here’s what I’m looking for in a group: Can play a short session of at least three scenes in the next two weeks, in-person or online. One GM and at least two players.…

  • Playtesting! [Mage: The Awakening]

    Playtesting! [Mage: The Awakening]

      EDIT: Okay, everyone – check your private messages. In the end, we had a staggering 95 groups apply for playtesting, so please don’t feel bad if you don’t have a message from me waiting for you, but that number of groups is simply impossible to manage. I have not sent “rejections” out, as I…

  • How an Angel Dies: The End

    And then, last night, the exciting conclusion to our Demon: The Descent game: How An Angel Dies. The characters, you’ll recall, were in quite a pickle. Will was facing off against the demon-wolf, Marchosias, with Edgar and Luke nearby. Simon had sucker-punched Jamie, and Amy had caught her as she plummeted earthward. And Saskia was stuck in her own…

  • How an Angel Dies, Part 4

    Wednesday, we played our fourth and probably penultimate session in How an Angel Dies, the SAS for Demon: The Dysphagia. If you want a refresher, last session is here. So, the first thing we did was spend some experiences. Michelle bought the Fungible Knowledge Embed, and then plugged that into her Cipher (formerly known as Interlock Matrix). Her…

  • Another Playtest Report, You Lucky So-n-So’s!

    Jim’s Group – Playtest 10 May 13 Between sessions, I’d decided after seeing that both Blood & Smoke and Dave’s Mage rules to tide folks over until and unless Awakening gets the GMC treatment give their supernatural critters 10 dots of Merits to start with, I would do the same and see how that worked…

  • New Embed: Hush

    So, to recap: The other day I asked for helping in renaming an Embed. Someone called “darkfool” commented and gave us “Last Place You Look,” which we felt was pretty spot-on. I then asked darkfool to pick a number, 1 to 80. darkfool picked 8, so I count down 8 in the list of Embeds,…

  • How an Angel Dies: Part 3

    So! Last time, the characters met Comrade West, learned that they had an angel en route that they could theoretically jack, and learned that they could travel back in time. Yeah, that last one was kind of weird for everyone. Well, the next evening (I’m a big fan of treating games like TV series, so…

  • Something other than Actual Play: “Balance”

    I feel like I owe you all something beyond playtest reports, although those have been generating some good responses. OK, so, we all know that demons have demonic forms, and those forms have power associated with them. You’ve seen demons using Wings, Clairvoyant Sight, Teleportation, and so forth; these are all form powers. Demons also…