Independent Ambition

Okay, ladies and skeletons, this time around we have an excerpt from the technology chapter. One of the things you guys have consistently expressed is some desire to see how the independents do things, since much of the previous (first draft! I’m fixing it!) material pushes them out of the limelight in favor of examinations … Read more

Refocus: Setting First

Okay, so let’s go back through some of the feedback, both here and in the White Wolf forums. With the return of Vampire in the V20 format, we’ve noticed some distinct patterns. You guys like your Masquerade setting. That’s awesome. When I originally assembled the V20 Companion outline, I did it with an eye toward … Read more

Open Dev: V20 Companion Titles

Okay, let’s take a look at the Titles chapter. https://docs.google.com/document/pub?id=1ynXkJxdtTv1LrQrciPwbIdIm8oYbQPItLhjE2q7EeUg What we have here… is a failure to communi— no, wait, I did it wrong. What we have here is a quick look at why the Kindred have titles, then a system for how to create them, and then a healthy listing of example titles, … Read more

Prestation: Camarilla Custom

I asked the #V20 hashtag on Twitter whether I should focus on prestation or titles (two of the in-progress sections from the V20 Companion as detailed in the outline). Feedback was about equal, but favored prestation a little bit over the course of the day, so that’s where I turned my attention. The systems portion … Read more

Open Dev: V20 Companion Locations

Okay, the locations chapter for the V20 Companion is up and ready for you to read! It’s here: https://docs.google.com/document/pub?id=1YBFFvGTSL9WtyorRmMSDJp8ZDOVjiIyR5HwWD3d6f50 I’ve been watching all of the commentary and wanted to address a few points here, instead of in-line in the comments. The most important thing to keep in mind as that this isn’t intended to be … Read more

Locations and Landmarks

Part of working on V20 is creating new material, since players have stated plainly that they want new supporting stuff. It’s a design challenge that has to be handled delicately, though. Too much new stuff creation, particularly in setting material, treads dangerously close to “metaplot,” which we don’t want. Remember, we’re steering away from what … Read more