Prologue and Introduction

After some debate, I’ve decided that I’ll toss up my edits to the drafts, but I’m not going to post my comments to the writers. I tend to have a very direct development style, and by the nature of this process I’m going to be giving the writers their feedback after open development is closed, … Read more

Rites of the Blood Open Development opening soon!

After a bit of a lull, I now have (most) of the first drafts in for Rites of the Blood. As such, I’m starting an open development period that will last from now until June 9th. As I finish my notes on a chapter, I’ll make that file available on a new blog post with notes. … Read more

Blood Ritual Rites of the Bloody Blood

Hey all! This is Eddy. So, for the past twelve months or so, I’ve been minding my own business, focusing on my new full-time day job working on the World of Darkness MMO at CCP, helping Rich out as liaison between CCP and Onyx Path, and doing a little freelance writing here and there. But … Read more

Anarchs Unbound Dev Scenario: Stealing Alexander

I’m using the the following scenario as a playtest bed for some of the Anarchs material that’s rolling in. It’s for an elders one-shot or mini-chronicle that uses some of the concepts and mechanics of Anarchs Unbound, currently in development. The Prince of Atlanta has much to deal with during the week that the city … Read more

VTM: Bloodlines on sale on Steam

Troika/Activision’s Vampire: The Masquerade – Bloodlines is a fantastic introduction to the world of Vampire: The Masquerade, using an early version of Valve’s Source engine. Despite being eight (!) years old, it’s still a popular game. Play as one of the seven Camarilla clans in an epic story dealing with Sabbat, Kuei-jin, Lupines, and what may … Read more

Open Development: Anarchs Unbound Live Outlining Session Results

The community outlining session of Anarchs Unbound at Atlanta by Night was a massive success. The group of players in attendance had a nonstop stream of great ideas, which we added to my basic skeletal outline. I didn’t know what to expect going into this Open Development session, but the assembled players certainly didn’t disappoint. … Read more