First Principles: Basic Refinements [Promethean: The Created]

Prometheans come to life with very little understanding of themselves or the world around them. Residual memories from their constituent bodies and Azothic memory help, of course; they give the Created a grounding in language, movement, and the skills and knowledge they need to embark on their Pilgrimage. But taking as read that a young Promethean … Read more

Nov 7 Open Dev Roundup

In case you missed any, open dev posts from the last week include: Vampire: The Requiem 2e: Index Mage: The Awakening 2e: The Invisible Pulse Promethean: The Created 2e: Sunday’s Eternal Choice Promethean: The Created 2e: It’s Complicated Cavaliers of Mars: Warfare and Medicine Cavaliers of Mars: The Lost Places

The Lost Places [Cavaliers of Mars]

Welcome to the conclusion of “The Apprentice’s Tale,” our serial exploring the world of Cavaliers of Mars through the eyes of a young Martian adventurer. You can catch up on the previous parts here: Introduction: Sand and Sky The Cities of Mars The Peoples of Mars Warfare and Medicine The Lost Places As I was saying, … Read more

Warfare and Medicine [Cavaliers of Mars]

Return now to dying Mars in its last great age, with the latest installment of “The Apprentice’s Tale,” our exploration of the red world through the eyes of an itinerant young woman. Here are links to the previous installments: Introduction: Sand and Sky The Cities of Mars The Peoples of Mars Warfare My master was … Read more

It’s Complicated [Promethean: The Created]

The votes are – you folks want the complex stuff first. You got it. Well, first, some context. A Refinement is a practical philosophy, a pattern of behavior and ethos that informs a Promethean’s approach to the Pilgrimage. But one Refinement isn’t going to lead you to the New Dawn – that would be a gross … Read more

Sunday’s Eternal Choice [Promethean: The Created]

It’s Sunday, and so you, faithful readers, are again faced with a decision regarding what aspect of Promethean you want to hear about come Tuesday morning. I’ve given the choice several times as “Refinements or [something else],” and while the vote is always close, “something else” always gets picked. As I was typing up notes for … Read more

The Invisible Pulse [Mage: The Awakening]

It’s another layover week, and there’s one Path left, so it’s time to look at the Thyrsus. (It’s okay, though, we’ve got five Orders to get through before I run-out of emergency fill-in material.) So. The Thyrsus. I know we’re not supposed to have favorites, and from a game design perspective I don’t, but let … Read more