Jess on Ajaba

[I asked Jess Hartley to put together a post about the Ajaba, and some of the changes we’re considering making to a breed close to both our hearts. Take it away, Jess!] Sometimes writing for a project like Werewolf: the Apocalypse 20th Anniversary Edition is pretty straightforward. As a game line develops, decades of game … Read more

Pre-Launch Post

Hey, gang. So, that was a crazy bunch of weeks. But they happened, and now this is happening: I’ve just finished proofing the core set for Mummy: The Curse, ladies and gents, and I’m pleased to relate that it looks really good. And I mean good even for a perfectionist like me. Between the talented … Read more

Open Development: Anarchs Unbound Live Outlining Session Results

The community outlining session of Anarchs Unbound at Atlanta by Night was a massive success. The group of players in attendance had a nonstop stream of great ideas, which we added to my basic skeletal outline. I didn’t know what to expect going into this Open Development session, but the assembled players certainly didn’t disappoint. … Read more

Seeing in the dark

Been eight years since Vampire came out. I’ve been running it all that time, and so have a lot of you. And there have been seven (almost eight) World of Darkness games since. They’ve taught us a lot about life, love, and friendship. As well as shivving dudes in alleys because we want their blood just … Read more

WTF Is Happening With Vampire, You Slack Bastard?

It’s ben a while since I’ve blogged about what’s happening with Vampire, you know. Sorry about that. So, in an attempt to rectify the information flow as we’re just under a month outside Atlanta by Night, here’s where some things stand. V20 Companion After many long months, people are receiving their prestige print copies of … Read more

Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Some Hunters Hunted 2 Redlines

Good evening, my darlings. I’m hard at work on Hunters Hunted 2 for Vampire: The Masquerade and I wanted to pull back the curtain a bit and show you a draft in development. Click here to download Chapter Three: Tools and Tactics This is Black Hat Matt’s Tools and Tactics chapter. It’s a first draft, meaning … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more