Tag: demon

  • Demon: The Descent update (and Gen Con note)

    Demon: The Descent update (and Gen Con note)

    Hi, everyone. I thought I’d give you a quick Demon update before Gen Con. Prestige Edition Kickstarter copies: Being shipped from the printer to the fulfillment company. Heirs to Hell: Out! Flowers of Hell – The Demon Player’s Guide: Out in PDF, PoD being proofed this week. Splintered City – Seattle: In layout. Demon Anthology + Interface: In layout.…

  • Aether: How does it work?

    I’ve been popping over to the White Wolf forums of late, venturing out of my usual game-related online stomping grounds. Which has been nice, because I’ve been able to read – and occasionally comment on – Demon-related things. One of the things that folks have asked about is Aether. What is it, really? Apparently, the Quickstart didn’t…

  • Demon quickstart to editing

    The Demon quickstart, written by Matt, went to editing today. Meanwhile, Mike is hard at work on designing the character sheet. It’s a bit of a challenge, since Demon has a significant bit that none of the other games have. The quickstart is called “Honey and Vinegar.”

  • How an Angel Dies: The End

    And then, last night, the exciting conclusion to our Demon: The Descent game: How An Angel Dies. The characters, you’ll recall, were in quite a pickle. Will was facing off against the demon-wolf, Marchosias, with Edgar and Luke nearby. Simon had sucker-punched Jamie, and Amy had caught her as she plummeted earthward. And Saskia was stuck in her own…

  • Yes, Virginia, there is a subtitle

    As you probably know, it’s Demon: The Descent. So what now? Well, Rich gives updates on the general state of things every Monday over on the aptly named Monday Meeting Blog, but he has a lot of irons in the fire, so maybe you’d appreciate a little more direct information about Demon? Sure thing. Let’s talk a…

  • Demon: The

    I heard you want to know something. I’m going to tell you how to find out. Listen up. You know where to be. If you’re not there, I can’t help you. Once there, who do you talk to? Well, I don’t want to be too explicit. You never know who might be watching. Let’s try…

  • How an Angel Dies, Part 4

    Wednesday, we played our fourth and probably penultimate session in How an Angel Dies, the SAS for Demon: The Dysphagia. If you want a refresher, last session is here. So, the first thing we did was spend some experiences. Michelle bought the Fungible Knowledge Embed, and then plugged that into her Cipher (formerly known as Interlock Matrix). Her…

  • I’ll Cover You

    Well, actually, that’s the title of a song from Rent, which has nothing thematically in common with the concept of Cover from Demon: The Diiiiidontthinkso, but I started thinking about this entry and now it’s in my head. So there. We’ve talked about Cover in a lot of the playtest write-ups, and in some of the other…

  • Another Playtest Report, You Lucky So-n-So’s!

    Jim’s Group – Playtest 10 May 13 Between sessions, I’d decided after seeing that both Blood & Smoke and Dave’s Mage rules to tide folks over until and unless Awakening gets the GMC treatment give their supernatural critters 10 dots of Merits to start with, I would do the same and see how that worked…

  • New Embed: Hush

    So, to recap: The other day I asked for helping in renaming an Embed. Someone called “darkfool” commented and gave us “Last Place You Look,” which we felt was pretty spot-on. I then asked darkfool to pick a number, 1 to 80. darkfool picked 8, so I count down 8 in the list of Embeds,…