Tag: actual play

  • How an Angel Dies: The End

    And then, last night, the exciting conclusion to our Demon: The Descent game: How An Angel Dies. The characters, you’ll recall, were in quite a pickle. Will was facing off against the demon-wolf, Marchosias, with Edgar and Luke nearby. Simon had sucker-punched Jamie, and Amy had caught her as she plummeted earthward. And Saskia was stuck in her own…

  • How an Angel Dies, Part 4

    Wednesday, we played our fourth and probably penultimate session in How an Angel Dies, the SAS for Demon: The Dysphagia. If you want a refresher, last session is here. So, the first thing we did was spend some experiences. Michelle bought the Fungible Knowledge Embed, and then plugged that into her Cipher (formerly known as Interlock Matrix). Her…

  • Another Playtest Report, You Lucky So-n-So’s!

    Jim’s Group – Playtest 10 May 13 Between sessions, I’d decided after seeing that both Blood & Smoke and Dave’s Mage rules to tide folks over until and unless Awakening gets the GMC treatment give their supernatural critters 10 dots of Merits to start with, I would do the same and see how that worked…

  • How an Angel Dies: Part 3

    So! Last time, the characters met Comrade West, learned that they had an angel en route that they could theoretically jack, and learned that they could travel back in time. Yeah, that last one was kind of weird for everyone. Well, the next evening (I’m a big fan of treating games like TV series, so…

  • Jim’s Group: The Bus Rolls On

    Matt’s Notes: So, here we introduce a concept in Demon that hasn’t gotten a lot of attention yet: Interlocks. In keeping with our ongoing policy of not waggling our fingers and going “It’s a spooooooooky seeeeeeecret!” when new stuff comes up, I’m going to leave this text largely unaltered, but I’m not going to provide a lot…

  • Demon Playtest: Jim’s Group – Subtle Like a Bus

    Playtest #3 – Putting the “b” in “Subtle” The session started with us going over what various characters did during the afternoon apart. Dice did a few runs in her job as a messenger, while keeping an ear to the street to see if anyone was talking about the Ramirez murder. Things were (perhaps unusually)…

  • Demon: Tautology Forecast, part 2

    Part one here. So, the demons got together and realized that we have a Burned demon and a soul pact. Well, that’s a match made in Hell, right there. Lucia Sparks, it seems, dies tonight (or rather, has her marker called in). Krispie and Harriet do a little research and find that Lucia Sparks lives in…

  • Playtest: How an Angel Dies, Part 2

    Part one is here. All rules and conditions (not Conditions) still apply. Before we started, I told the players something that their characters would have noticed last time, but that I hadn’t mentioned: the George Washington Bridge is Infrastructure. All of it. That must have been a recent thing (existing structures can become Infrastructure, and in…

  • Demon: Tautology Forecast

    We actually played this session a couple of weeks ago, but I was missing some information I needed to post it, so here ya go. We played the second session last night, complete with combat, Hellfire-belching guns, time-and-space warping dogs, and soul annihilation, but I’ll write that up later today. Some Monday, we played a…

  • Eric’s Group’s Playtest: Final Session Where Things Explode

    Session #4 Intellectually, Hugo can’t really disagree with Agent Jackson. Kidnapping one’s lawyer in the middle of the night, sticking him in the truck of your car, and bringing him back to your lab would qualify as unusual behavior under any ordinary circumstances. Bonus weirdness points for that lab being legally forbidden from operating due…