Virtual Domain

I was writing about the Anarchs a while back, which got me to questioning the difference between physical and “virtual” domain. I riffed on it a little bit in the technology chapter, calling into question some of the previously established conventions of domain. Here’s an excerpt. <1>Unlife Online <n>Without a doubt, the single greatest threat … Read more

Thaumaturgical Technology

Here’s some hopefully welcome crunch, as I work on taking into account all of the player feedback from the previous Kindred and technology post. It sounds like players are wanting fewer generalities, but also fewer extreme specificities. Gotta find that sweet spot in the middle, which has been a challenge (but fun). The plan is … Read more

Independent Ambition

Okay, ladies and skeletons, this time around we have an excerpt from the technology chapter. One of the things you guys have consistently expressed is some desire to see how the independents do things, since much of the previous (first draft! I’m fixing it!) material pushes them out of the limelight in favor of examinations … Read more

Refocus: Setting First

Okay, so let’s go back through some of the feedback, both here and in the White Wolf forums. With the return of Vampire in the V20 format, we’ve noticed some distinct patterns. You guys like your Masquerade setting. That’s awesome. When I originally assembled the V20 Companion outline, I did it with an eye toward … Read more

Open Dev: V20 Companion Titles

Okay, let’s take a look at the Titles chapter. https://docs.google.com/document/pub?id=1ynXkJxdtTv1LrQrciPwbIdIm8oYbQPItLhjE2q7EeUg What we have here… is a failure to communi— no, wait, I did it wrong. What we have here is a quick look at why the Kindred have titles, then a system for how to create them, and then a healthy listing of example titles, … Read more

Prestation: Camarilla Custom

I asked the #V20 hashtag on Twitter whether I should focus on prestation or titles (two of the in-progress sections from the V20 Companion as detailed in the outline). Feedback was about equal, but favored prestation a little bit over the course of the day, so that’s where I turned my attention. The systems portion … Read more

What Works?

As we move forward with the V20 Companion, it’s important to learn from what has come before. Both to avoid repeating any mistakes and to ensure that we’re hitting the same high notes that kept players happy with the core V20 book, I want to take stock. What worked about the Open Development process for … Read more