Anarchs Unbound Dev Scenario: Stealing Alexander

I’m using the the following scenario as a playtest bed for some of the Anarchs material that’s rolling in. It’s for an elders one-shot or mini-chronicle that uses some of the concepts and mechanics of Anarchs Unbound, currently in development. The Prince of Atlanta has much to deal with during the week that the city … Read more

Announcing: Mummy

Hi, gang! Yes, it’s been a few weeks since my last blog update, but uh, we’ve been a little busy over here.  🙂 The first and most important low-down is that the Mummy: The Curse Kickstarter has launched (link below). We’ll be looking to shout it from the rooftops through the holidays, since we only … Read more

Hunters Hunted 2 and Anarchs Unbound

A lot is happening in Vampire-land. First, the outline for Anarchs Unbound has been posted, and awaits your commentary. Feedback on the Hunters Hunted 2 outline was strong and definitely helped us refine the direction of the book, and I’m hoping we can see some similar strength in feedback on the Anarchs outline. The writers … Read more

Jess on Ajaba

[I asked Jess Hartley to put together a post about the Ajaba, and some of the changes we’re considering making to a breed close to both our hearts. Take it away, Jess!] Sometimes writing for a project like Werewolf: the Apocalypse 20th Anniversary Edition is pretty straightforward. As a game line develops, decades of game … Read more

Pre-Launch Post

Hey, gang. So, that was a crazy bunch of weeks. But they happened, and now this is happening: I’ve just finished proofing the core set for Mummy: The Curse, ladies and gents, and I’m pleased to relate that it looks really good. And I mean good even for a perfectionist like me. Between the talented … Read more

Open Development: Anarchs Unbound Live Outlining Session Results

The community outlining session of Anarchs Unbound at Atlanta by Night was a massive success. The group of players in attendance had a nonstop stream of great ideas, which we added to my basic skeletal outline. I didn’t know what to expect going into this Open Development session, but the assembled players certainly didn’t disappoint. … Read more

Seeing in the dark

Been eight years since Vampire came out. I’ve been running it all that time, and so have a lot of you. And there have been seven (almost eight) World of Darkness games since. They’ve taught us a lot about life, love, and friendship. As well as shivving dudes in alleys because we want their blood just … Read more

WTF Is Happening With Vampire, You Slack Bastard?

It’s ben a while since I’ve blogged about what’s happening with Vampire, you know. Sorry about that. So, in an attempt to rectify the information flow as we’re just under a month outside Atlanta by Night, here’s where some things stand. V20 Companion After many long months, people are receiving their prestige print copies of … Read more