Virtual Domain

I was writing about the Anarchs a while back, which got me to questioning the difference between physical and “virtual” domain. I riffed on it a little bit in the technology chapter, calling into question some of the previously established conventions of domain. Here’s an excerpt. <1>Unlife Online <n>Without a doubt, the single greatest threat … Read more

Thaumaturgical Technology

Here’s some hopefully welcome crunch, as I work on taking into account all of the player feedback from the previous Kindred and technology post. It sounds like players are wanting fewer generalities, but also fewer extreme specificities. Gotta find that sweet spot in the middle, which has been a challenge (but fun). The plan is … Read more