Tag: hunter: the vigil

  • Tier 3 Playtest for New Rules [Hunter: The Vigil]

    Hello, Hunter: The Vigil fans! I understand that you are anxious for an update, and today I’m pleased to announce the release of a Tier 3 playtest that will be open for feedback through November 10th, 2017. Exciting times! My team is very excited to get actual play feedback to put the finishing touches on…

  • Revisiting The Code [Hunter: The Vigil]

    Hello Hunter fans! The team and I are doing everything we can to move the needle to second drafts, and I cannot wait for this game to come out. We’re working through my developer’s feedback, so we can clearly proceed with vigor. Plus, we’ve got some great collaboration going on and I personally think you’re…

  • Revising Endowments [Hunter: The Vigil]

    Fans who are already familiar with Hunter: The Vigil know that Endowments are special abilities given to hunters who are part of a conspiracy. In Hunter: The Vigil 2nd Edition, we have decided to rework Endowments to mesh better with 2E rules. Today, I am linking to our first attempt to redesign Endowments. I want…

  • Corebook Outline & Kick-Off [Hunter: The Vigil]

    Hello Hunter: The Vigil fans! I’m happy to present the outline for the Hunter: The Vigil 2nd Edition corebook. I kicked off the project with a team of writers, and we are working on first drafts. This is the high level overview, and I’ll be able to share with you more specific information at a…

  • Open Dev: Closing the Review Window for Hunter: The Vigil 2E Submissions

    Hey folks, long time no see! First, thanks so much for sending in your submissions and following my instructions. I wanted give you a short update today to let you know where we’re at, and what my plans are over the next couple of weeks. Closing Submissions for Review – Submissions sent to us after…

  • Hunter: The Vigil 2nd Edition Open Call and Thoughts on Hiring

    Hunter: The Vigil 2nd Edition Open Call and Thoughts on Hiring

    Hello! Today, I want to talk about the Hunter: The Vigil Second Edition, and run through some of the decisions I’ll be weighing as I review candidates. I want to share with you what my thought processes are, too, so you understand some of the responsibilities I have as the developer for this game line.…

  • Hunter 2E Open Dev: Slash! Slash! Slashers!

    Hunter 2E Open Dev: Slash! Slash! Slashers!

    After spending the last couple of posts talking about compacts, I want to flip over and address slashers before we move onto conspiracies and, afterward, cells. A lot of what I’m talking about in this post, with respect to slashers, is speculative as opposed to definitive because I’m still in the brainstorming pre-outline phase. Also,…

  • Hunter 2E Open Dev: Tier Two Compacts and Globalization

    Hunter 2E Open Dev: Tier Two Compacts and Globalization

    Last time, I kicked off Hunter the Vigil 2E featuring the Slasher Chronicle’s Open Dev by diving into Ashwood Abbey and how this compact might be presented in the 2nd Edition corebook in my post titled Slashers and Ashwood Abbey. First and foremost, I want to thank everybody for commenting and participating in the discussion…

  • Hunter 2E Open Dev: Slashers and Ashwood Abbey

    Hunter 2E Open Dev: Slashers and Ashwood Abbey

    I mentioned in my Hunter the Vigil 2E developer announcement that I wanted to use OpenDev as a way to introduce how I’m addressing gameplay, structure, and the three tiers in the context of the Slasher Chronicle. This will be an experiment, for both you and for me, that will help us understand how discussions…

  • Light Your Candles for Hunter the Vigil 2nd Edition

    Light Your Candles for Hunter the Vigil 2nd Edition

    My name is Monica Valentinelli and I’ll be your friendly, neighborhood developer for Hunter: the Vigil 2nd Edition. Since the Slasher Chronicle was announced at GenCon 2015, there’s been a lot of questions and more than a few recommendations about what might go into the new edition. Today, I’m going to talk a little bit…