Editing, ho! [Werewolf: The Forsaken]

The big news? Werewolf: The Forsaken 2nd Edition has gone off to editing. I’ve compiled everyone’s final drafts, incorporated playtest feedback, and cross-checked as best one person can that everything lines up. It’s taken a while, not just because of little things like the W20 Book of the Wyrm kickstarter, but also things going on offline. Anyway. That’s all sorted and the book’s hit a blood great milestone.

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Hurt Locker: Alpha Outline [World of Darkness]

This more or less speaks for itself, right? I’ve been super busy with the V20 Dark Ages Kickstarter. If you haven’t seen it, you should. It’s hot. I sourced a bunch of ideas. I compiled them, reinterpreted them, and this is the book I think I’ve got brewing. Check it. I’d love thoughts. Sooner than … Read more

Alchemists: Mixologists of Evil [Promethean: The Created]

Look, you want updates while I’m mid-coffee, you take your chances with the post titles. Now, glib titles aside, alchemists are not necessarily evil. Mark Stone proposed, while we were brainstorming Promethean 2nd Edition (then known simply as The Firestorm Chronicle) that we should include mortal alchemists as antagonists. I had to noodle that – I knew … Read more

Sewing Parts Together: Playtests Begin [Promethean: The Created]

I’ve sent out, and received back, NDAs from a few groups who want to lend us their help in making Promethean: The Created 2nd Edition awesome. Honestly, I was thrilled by the response. Promethean has always been, to my thinking, the NWoD game that was amazing in concept but didn’t quite get the play it deserved (much like … Read more

Oct 10 Open Dev Roundup

In case you missed any, open dev posts from the last week include a couple each from Mage and Promethean: Mage: The Awakening 2e: Sympathy for the Sinister Mage: The Awakening 2e: Drawn to the Flame Promethean: The Created 2e: Time to Stitch the Body Together Promethean: The Created 2e: Alchemical Recipes

Drawn to the Flame [Mage: The Awakening]

It’s another layover week, which after last week’s vote means it’s Obrimos time! First, a mood-setter. The Obrimos are unusual in our Path refreshes; they’re the least-changed Path with the most-changed Arcana. We’ve used the opportunity of our two-fold Path schemes to promote non-religious Obrimos as valid characters, but despite or possibly because I’m a … Read more

Alchemical Recipes [Promethean: The Created]

So, it was a close vote, but Lineages won out (32 votes for Lineages, 20-some for Refinements, and one inexplicable vote for “alchemical burps”). Promethean 2nd Edition includes seven Lineages: Frankenstein, Galatea, Osiran, Tammuz, Ulgan, Unfleshed, and Extempore. But why, you might ask, is Extempore included out of alphabetical order? Well, because the Extempore aren’t properly … Read more

Sympathy for the Sinister [Mage: The Awakening]

When You’re Evil Mage is well served for antagonists. The game has an embarrassment of riches when it comes to opposition, and many of them are close to my heart. There’s just something satisfying about a good antagonist. So let’s take a look at the bad side of the road. Before we even get to … Read more

Time to Stitch the Body Together [Promethean: The Created]

Aw, yeah. Open development for Promethean: The Created Second Edition. We’re gonna keep this quick and dirty – I’m in the middle of running a Kickstarter at the moment, and I have to split my focus a little. So here’s the drill: Promethean 2nd Ed is in redlines at the moment. I have the first drafts … Read more

A Well-Armed Society…

…Is a Polite Society. Some of our World of Darkness games focus hard on individual character groups. You’re not really expected to worry about Prometheans beyond the players’ Throng, and Demons are too paranoid for the majority to be in an Agency. As the most Human supernatural beings, though, mages have a human response to … Read more