A Link and a Question

Apologies for it being so long between updates. Actually, there’s not much to show in development right now: Werewolf is moving from editing to layout, so it’s been quiet on my side. Right now I’m devoting most of my time to working on the Skinner SAS and waiting with dread for layout to move to … Read more

Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Some Hunters Hunted 2 Redlines

Good evening, my darlings. I’m hard at work on Hunters Hunted 2 for Vampire: The Masquerade and I wanted to pull back the curtain a bit and show you a draft in development. Click here to download Chapter Three: Tools and Tactics This is Black Hat Matt’s Tools and Tactics chapter. It’s a first draft, meaning … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more

Lost Tribes: The Bunyip

One of the chapters of W20 is the Allies chapter: Kinfolk, spirits and totems, and yes, we’re putting some bits of the Lost Tribes in there. This shouldn’t be a surprise, since you’ve already seen the sketches. Well, here’s a stab at the format. We’re not using advanced metaplot to make them show up in … Read more