What Works?

As we move forward with the V20 Companion, it’s important to learn from what has come before. Both to avoid repeating any mistakes and to ensure that we’re hitting the same high notes that kept players happy with the core V20 book, I want to take stock. What worked about the Open Development process for … Read more

Locations and Landmarks

Part of working on V20 is creating new material, since players have stated plainly that they want new supporting stuff. It’s a design challenge that has to be handled delicately, though. Too much new stuff creation, particularly in setting material, treads dangerously close to “metaplot,” which we don’t want. Remember, we’re steering away from what … Read more

Test, and Bradstreet Previews

Originally posted by Eddy at the V20 Blog Testing to see if the blog’s back. Rather than a boring test post, though, I thought I would put up three of the Bradstreet pieces that have been shown on the V20 Facebook page for those might have missed them. Malkavian: http://www.flickr.com/photos/21095070@N03/5936731353/ Toreador: http://www.flickr.com/photos/21095070@N03/5936731329/in/photostream/ Ventrue: http://www.flickr.com/photos/21095070@N03/5937288904/in/photostream/