Another two weeks (plus change), another batch of questions. Let’s go!
open development
The Freaks Come Out At Night: Centimani [Promethean: The Created]
The Pilgrimage is a hard road. Supposedly, Prometheans have a reward to look forward to – the promise of Humanity. But sometimes, a Promethean looks at humanity with derision, or horror, or just plain old apathy, and turns his back on the Great Work. If that continues, the Promethean can be said to follow the … Read more
First Principles: Basic Refinements [Promethean: The Created]
Prometheans come to life with very little understanding of themselves or the world around them. Residual memories from their constituent bodies and Azothic memory help, of course; they give the Created a grounding in language, movement, and the skills and knowledge they need to embark on their Pilgrimage. But taking as read that a young Promethean … Read more
It’s Complicated [Promethean: The Created]
The votes are – you folks want the complex stuff first. You got it. Well, first, some context. A Refinement is a practical philosophy, a pattern of behavior and ethos that informs a Promethean’s approach to the Pilgrimage. But one Refinement isn’t going to lead you to the New Dawn – that would be a gross … Read more
The Invisible Pulse [Mage: The Awakening]
It’s another layover week, and there’s one Path left, so it’s time to look at the Thyrsus. (It’s okay, though, we’ve got five Orders to get through before I run-out of emergency fill-in material.) So. The Thyrsus. I know we’re not supposed to have favorites, and from a game design perspective I don’t, but let … Read more
The Fate of Atlantis [Mage: The Awakening]
A long time ago – what seems like an incredibly long time to me, but is probably actually about a year and a half, I had a conversation with Ian Watson. I was newly-minted Awakening Developer but still claiming to not be in threads because second edition hadn’t been publicly announced. Ian was recently released … Read more
Disquiet and the Wasteland: Everything and Everyone Hates You [Promethean: The Created]
Every Promethean burns with an inner fire so intense, it scorches the land around them. It makes people uncomfortable, even if they can’t figure out why. The Divine Fire, the energy that ultimately allows the alchemy of the Great Work, also sets Prometheans apart from the world they want to join. In 2nd Edition, we’re … Read more
Listen to Me Talk Forever [Promethean: The Created]
Today I did an interview with The Gentleman Gamer, in which we discussed Beast: The Primordial, Chill, and, of course, Promethean 2nd Edition. Have a look! I know it’s long, so get a snack. Today is also Sunday, and therefore I pose this question to you: Would you like my next open dev post (on Tuesday) to … Read more
Terra Incognita [Mage: The Awakening]
We’ve spoken a lot about Mysteries and Obsessions so far in this blog, and how mages become attracted to, obsessed by, and sometimes killed by the many supernatural aspects of the World of Darkness. Most such things are unique – central Mysteries that individual chronicles revolve around, like the Secret Concord / Prince of 100,000 … Read more
Sewing Parts Together: Playtests Begin [Promethean: The Created]
I’ve sent out, and received back, NDAs from a few groups who want to lend us their help in making Promethean: The Created 2nd Edition awesome. Honestly, I was thrilled by the response. Promethean has always been, to my thinking, the NWoD game that was amazing in concept but didn’t quite get the play it deserved (much like … Read more