The Fate of Atlantis [Mage: The Awakening]

A long time ago – what seems like an incredibly long time to me, but is probably actually about a year and a half, I had a conversation with Ian Watson. I was newly-minted Awakening Developer but still claiming to not be in threads because second edition hadn’t been publicly announced. Ian was recently released … Read more

Disquiet and the Wasteland: Everything and Everyone Hates You [Promethean: The Created]

Every Promethean burns with an inner fire so intense, it scorches the land around them. It makes people uncomfortable, even if they can’t figure out why. The Divine Fire, the energy that ultimately allows the alchemy of the Great Work, also sets Prometheans apart from the world they want to join. In 2nd Edition, we’re … Read more

Listen to Me Talk Forever [Promethean: The Created]

Today I did an interview with The Gentleman Gamer, in which we discussed Beast: The Primordial, Chill, and, of course, Promethean 2nd Edition. Have a look! I know it’s long, so get a snack. Today is also Sunday, and therefore I pose this question to you: Would you like my next open dev post (on Tuesday) to … Read more

Sand and Sky [Cavaliers of Mars]

Hi, folks! Welcome to Mars. Bottom line at the top: this post starts a series in which I’ll be serializing the beginning of chapter one from Cavaliers of Mars. With the announcement of Pugmire, recent requests I’ve gotten on social media, and the fact that progress is beginning to start up again after a year devoted to the … Read more

It’s About the Buy-In [Promethean: The Created]

Hey, pieced-together protagonists. It’s Tuesday! Normally I’d be tallying the result of your votes, but I didn’t get to put up a choice on Sunday because I was, as it happens, too busy redlining Promethean 2nd Edition. But I did want to talk about a couple of things, just so we’re all on the same … Read more

Terra Incognita [Mage: The Awakening]

We’ve spoken a lot about Mysteries and Obsessions so far in this blog, and how mages become attracted to, obsessed by, and sometimes killed by the many supernatural aspects of the World of Darkness. Most such things are unique – central Mysteries that individual chronicles revolve around, like the Secret Concord / Prince of 100,000 … Read more

Oct 17 Open Dev Roundup

In case you missed any, open dev posts from the last week include: WoD’s Hurt Locker: Hurt Locker: Alpha Outline VTR’s Secrets of the Covenants: Carthian Merits and Law: The Voice of the People Promethean: The Created 2e: Sewing Parts Together: Playtests Begin Promethean: The Created 2e: Alchemists: Mixologists of Evil