Actual Play(test): Demon: The Eric’s Group, part 2

Session #2 Alexandra and Fiona have other things they need to do to protect their interests, so they bow out of the team refrigerator raid. Engelbert agrees to help Hugo’s search and goes back to the city with him. Alexandra, meanwhile, returns to the police station to see if there is any news on that … Read more

Actual Play(test): Eric’s Group

Eric Zawadzki, the genius behind the story “Prodigal” in the God-Machine Anthology, and one of the writers on Demon: The Complicated Last Names. I’m gonna be posting three playtest write-ups in quick succession. Follow along. Same caveats apply from my playtest: THIS IS A PLAYTEST. Everything from names to powers to setting elements is subject to change. … Read more

Less Human Than Human

I promised that even though the open playtest was over, we’d still be posting previews from Blood and Smoke: The Strix Chronicle. I’d intended to do it sooner, but I stepped up and became Onyx Path’s new Development Producer, so blogging’s been a little delayed. Recently, the forums started discussing Humanity, and, since redlines on that section … Read more

Demon Playtest: How an Angel Dies

So! Some time ago, we played a session of the forthcoming game from Onyx Path, Demon: The Leopard Gecko (OK, I’m not gonna keep doing weird names for the game. Much. Just remember it’s Demon, we have a subtitle, we haven’t released it yet because it might changed, move on). Before you read any further, … Read more

New Release: Mummy: The Curse

Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your … Read more

The Sum of All Fears

Nightmare’s not about fear. Fear is rational, fear is understandable. Nightmare is about terror. Blind, stinking, rabbit-fleeing-from the wolves terror. Oh, sure, it starts out innocent enough. The guy a little too creepy to talk to, the little old lady you somehow feel compelled to give a wide berth. But then the little glitches start … Read more

Knowing your own

Predators recognize each other. By sight, by smell, by touch. And with that recognition comes a whole host of complications. Rivalry, fear, lust. In Vampire: The Requiem, this knowing and its consequences are modeled by the predatory aura. In Blood and Smoke, this aura replaces the predator’s taint from the core book. It fills a similar … Read more