It’s Complicated [Promethean: The Created]

The votes are – you folks want the complex stuff first. You got it. Well, first, some context. A Refinement is a practical philosophy, a pattern of behavior and ethos that informs a Promethean’s approach to the Pilgrimage. But one Refinement isn’t going to lead you to the New Dawn – that would be a gross … Read more

Sunday’s Eternal Choice [Promethean: The Created]

It’s Sunday, and so you, faithful readers, are again faced with a decision regarding what aspect of Promethean you want to hear about come Tuesday morning. I’ve given the choice several times as “Refinements or [something else],” and while the vote is always close, “something else” always gets picked. As I was typing up notes for … Read more

The Invisible Pulse [Mage: The Awakening]

It’s another layover week, and there’s one Path left, so it’s time to look at the Thyrsus. (It’s okay, though, we’ve got five Orders to get through before I run-out of emergency fill-in material.) So. The Thyrsus. I know we’re not supposed to have favorites, and from a game design perspective I don’t, but let … Read more

The Fate of Atlantis [Mage: The Awakening]

A long time ago – what seems like an incredibly long time to me, but is probably actually about a year and a half, I had a conversation with Ian Watson. I was newly-minted Awakening Developer but still claiming to not be in threads because second edition hadn’t been publicly announced. Ian was recently released … Read more