Mummy: The Guild

Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen … Read more

Some Hunters Hunted 2 Redlines

Good evening, my darlings. I’m hard at work on Hunters Hunted 2 for Vampire: The Masquerade and I wanted to pull back the curtain a bit and show you a draft in development. Click here to download Chapter Three: Tools and Tactics This is Black Hat Matt’s Tools and Tactics chapter. It’s a first draft, meaning … Read more

Mummy: The Cult

Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire) … Read more

Lost Tribes: The Bunyip

One of the chapters of W20 is the Allies chapter: Kinfolk, spirits and totems, and yes, we’re putting some bits of the Lost Tribes in there. This shouldn’t be a surprise, since you’ve already seen the sketches. Well, here’s a stab at the format. We’re not using advanced metaplot to make them show up in … Read more

Children of the Revolution: Full Text Available

The full text of Children of the Revolution is up here: https://docs.google.com/document/d/18J5p636V-OrGcF1ZI4c3pfV7m_mwNPLjK8X3oE-97oA/edit Feel free to share with friends and leave a comment. The book is in layout right now, and the art is (I believe) in CCP’s hands for approvals. This was a trying book to work on. It fell right in the middle of … Read more