Drawn to the Flame [Mage: The Awakening]

It’s another layover week, which after last week’s vote means it’s Obrimos time! First, a mood-setter. The Obrimos are unusual in our Path refreshes; they’re the least-changed Path with the most-changed Arcana. We’ve used the opportunity of our two-fold Path schemes to promote non-religious Obrimos as valid characters, but despite or possibly because I’m a … Read more

Sympathy for the Sinister [Mage: The Awakening]

When You’re Evil Mage is well served for antagonists. The game has an embarrassment of riches when it comes to opposition, and many of them are close to my heart. There’s just something satisfying about a good antagonist. So let’s take a look at the bad side of the road. Before we even get to … Read more

Time to Stitch the Body Together [Promethean: The Created]

Aw, yeah. Open development for Promethean: The Created Second Edition. We’re gonna keep this quick and dirty – I’m in the middle of running a Kickstarter at the moment, and I have to split my focus a little. So here’s the drill: Promethean 2nd Ed is in redlines at the moment. I have the first drafts … Read more

A Well-Armed Society…

…Is a Polite Society. Some of our World of Darkness games focus hard on individual character groups. You’re not really expected to worry about Prometheans beyond the players’ Throng, and Demons are too paranoid for the majority to be in an Agency. As the most Human supernatural beings, though, mages have a human response to … Read more

New Order

We’ve talked about Paths and Legacies already, so we’re past due to talk about the Orders. If Path and Legacy are broad and narrow definitions of magical style, how a mage works her magic, then it’s the job of the last axis of character definition to provide the why, when, and where. From a game … Read more

I Rebel: The Brujah

The last Clan for open development in Lore of the Clans, and we’re ending on an interesting conundrum. Today we present the Brujah, written by Alan Alexander. As usual, Alan has written over wordcount with a lot of interesting material, so I’ll have a lot hard choices on what to cut. But there’s one particularly interesting component this … Read more

Death is the Road to Awe

Hey folks! It’s another busy week in Awakening towers, as I’m sick. Powerful, addictive painkillers sick. Also, I’m woefully behind on a few things (thanks, in part, to the sick) so I can’t spend the time the Orders deserve to explain how they’re changing. This is for the good, though, as the Council of Free … Read more

The Demon Storyteller’s Guide (Open Development)

Here I was working on the outline and finding writers for the Storyteller’s Guide, and thinking about the interest in it on the forums. There’ll be things people specifically asked for. So you could consider there’s been some open development already. But I also have a little time to spin this book up, so I thought it’d be … Read more