Carbonated Meeting

Project Status Dust to Dust went live last Friday. The print-on-demand version is being worked on. Strange, Dead Love will go into layout after another round of PoD edits for Dust to Dust. Masters of Jade continues to be on track, as does V20 Companion. Ethan is still working on Geist 1.1, and is hiring … Read more

Darker Days Episodes

We’ve always been big fans of the Darker Days podcast. They pointed out two recent episodes that our fans might be interested in. Filamena Young on Darker Days The Darker Days staff are joined by White Wolf freelancer Filamena Young for two action packed episodes. Darker Days #30 features a secret frequency on alchemists, a look at V20, … Read more

Elder Signs

Combining status report and meeting notes, since most of this meeting was a status meeting. Dust to Dust layout went to first draft and back. Rich will update based on my notes, and we’ll try another round, but it’s already looking pretty good. Werewolf 20th writers are being discussed, trying to make the right team. … Read more

Quick Update

This week we didn’t do a Monday Meeting, because Rich was out of power (which was only just restored last night). I just got off of a call with him. He’s doing fine now, and trying to catch up. He’s going to work on the layout for Dust to Dust over the weekend, and on … Read more

Virtual Domain

I was writing about the Anarchs a while back, which got me to questioning the difference between physical and “virtual” domain. I riffed on it a little bit in the technology chapter, calling into question some of the previously established conventions of domain. Here’s an excerpt. <1>Unlife Online <n>Without a doubt, the single greatest threat … Read more

A Sad Week

Project Status Not a lot of movement overall last week, due to CCP layoffs and internal reorganization. Rich is going to try and get Dust to Dust laid out this week. Ethan is going to take over the Geist 1.1 development. Other pieces are moving forward again. Meeting Notes Rich suggests that we record the … Read more

Thaumaturgical Technology

Here’s some hopefully welcome crunch, as I work on taking into account all of the player feedback from the previous Kindred and technology post. It sounds like players are wanting fewer generalities, but also fewer extreme specificities. Gotta find that sweet spot in the middle, which has been a challenge (but fun). The plan is … Read more