Dec 26 Open Dev Roundup

It’s been a couple of quiet weeks, but we’ve had a bit more activity of late. In case you missed any, open dev posts from the last week include: Mage: The Awakening 2nd Edition: Redlines and Anthologies Promethean: The Created 2nd Edition: Learning How to Be a Person Promethean: The Created 2nd Edition: The Scintillating Flame … Read more

Learning How to Be a Person [Promethean: The Created]

This past week, we got an email from a guy who found a particular resonance in Promethean. He’d been diagnosed with Asperger’s syndrome (a form of high-functioning autism), and his story of how he’d struggle for years to fit in with people struck us as particularly poignant. You can read the email here. If you don’t … Read more

Redlines and Anthologies [Mage: The Awakening]

Hello everyone! I’m calling a break on the blog for the time being, as Mage has hit the point of me writing up my redlines so that the authors come back from the Holidays and start the final draft. Those of you who came to GenCon saw the first stages of the redlines, in traditional … Read more

Anthology Ahoy! [Promethean: The Created]

Hey, sorry about the hiatus. Here’s all the Promethean news that’s fit to print: Last week, Michelle wrapped up editing of the Firestorm Anthology. This anthology is a little different from the ones for the God-Machine Chronicle and Vampire, and for the upcoming ones for Werewolf and Mage, because unlike those lines, Prometheans doesn’t have a surplus of existing fiction to draw on. Also, … Read more

Beasts Wild and Strange [Cavaliers of Mars]

Cavaliers of Mars is influenced by the kinds of older fantasy and historical fiction of various eras that I’m so fond of — you’ll find some Jack Vance rubbing shoulders with some Arturo Perez-Reverte, just for starters. From Vance and Clark Ashton-Smith, particularly, comes the haunted landscape of a dying world that’s more wistful than … Read more

The River of Death [Promethean: The Created]

Since the Wraith: The Oblivion Kickstarter launches in a couple of hours, I figured today would be a good day to talk about one of my favorite bits of Promethean – the journey to the River of Death. In Promethean first edition, Created characters could return from death once. The character’s Azoth would flare (and the trait dropped to … Read more

The Onmyodo [Mage: The Awakening]

As selected in last week’s poll, here is the full first draft of Tokyo in Awakening Second Edition’s setting chapter. Along with London, Tucson, Los Angeles, and Salamanca, it serves as an example of how Mage works in a specific setting, rather than the general terms we write most of the books in. Tokyo, as you … Read more

Playing at Humanity: Roles [Promethean: The Created]

No two Prometheans have the same Pilgrimage. The journey to the New Dawn takes a Promethean through multiple Refinements, and each of those Refinements has multiple lessons about humanity. Those lessons are called Roles, facets of humanity as expressed through the practical philosophy of a Refinement. A Promethean must master at least one Role in each … Read more