Deathly Evocative Domains [V20: Dark Ages Companion]

I recently returned from New Orleans and the Grand Masquerade with my writing and development batteries rejuvenated! Though I’m busy working on the stretch goals for Beckett’s Jyhad Diary (about to tackle The Way of Three Eyes), I thought I would stop by and talk a little about the upcoming V20 Dark Ages Companion. The … Read more

Sheer Perfection [Signs of Sorcery] [Mage: The Awakening]

Welcome back, faithful readers! Mage‘s errata is being incorporated, and the second edition core will soon be off to have an Index added. In the meantime, now that we have a stable ruleset, I think it’s high time to get back to Signs of Sorcery. Our topic tonight is the Perfected Metals, one of the … Read more

Cavaliers of Mars Gen Con demo kit! [Cavaliers of Mars]

(Update: An earlier version of this post lacked the actual link. Oops, and fixed!) Hi, folks! I ran demos of Cavaliers at Mars at our booth throughout Gen Con, and the Wrecking Crew did the same thing in our game room. We had a blast playing the game with folks, and I thought I’d share the … Read more

An Interlude: Ghosts and Their Ways [Cavaliers of Mars]

Hi, folks! We’re gearing up for Gen Con, and I’m working furiously on the demo for Cavaliers of Mars. I’d love to see you at our booth (#1201), and maybe we can even roll a few dice together. ^_^ On Saturday of the con at 3:00 PM, Eddy, Rich, and I will be hosting a Pugmire/Cavaliers of Mars … Read more

Open Dev: Closing the Review Window for Hunter: The Vigil 2E Submissions

Hey folks, long time no see! First, thanks so much for sending in your submissions and following my instructions. I wanted give you a short update today to let you know where we’re at, and what my plans are over the next couple of weeks. Closing Submissions for Review – Submissions sent to us after … Read more

Hunter: The Vigil 2nd Edition Open Call and Thoughts on Hiring

Hello! Today, I want to talk about the Hunter: The Vigil Second Edition, and run through some of the decisions I’ll be weighing as I review candidates. I want to share with you what my thought processes are, too, so you understand some of the responsibilities I have as the developer for this game line. … Read more